Cracked Gold Experience can also be alternatively obtained by using a Shiny Arrow. Here are Roblox music code for JoJo Golden Wind New Main Theme or Giorno's theme Roblox ID. Accessing image id from decal on website. Code: 3590110076 - Copy it! Pastebin.com is the number one paste tool since 2002. Gold Experience is a humanoid Stand of a slender build and average height. Are you a huge fan of Roblox? The player will hold it there until the T key is pressed again. Creator: NoiseHERO(Edit by AureIion_sol/kono joseph da), local asd = game:service'Players'.LocalPlayer, local Torso = asdchar:findFirstChild("Torso"). [ February 3, 2021 ] Drivers License Music ID Code – Roblox Music ID Codes [ February 2, 2021 ... the Goldlika: Battle Chain. The event began on June 25, 2020 after being announced in a blog post2 andwill end on an undisclosed date. These ID codes can be used to reach its library page or listen to it in Roblox. This Stand is a part of the Arrow Stand Pool, in which it has a 1.4% chance (B-Tier percentage) of obtaining from a Stand Arrow. This has a similar animation to a punch but with a green trail. Similar to its anime and manga counterpart, Gold Experience has a slim build, with greenish-yellowish eyes and a gilded body. A short-range power-type Stand, Gold Experience possess the ability to create life from inanimate material. It is also seen having large ladybugs shaped objects all over Gold experiences body. This will be your main punisher, but you need to have a good sense of timing or else it'll miss. Because of the fact that Volcanic Gold Experience was a shiny variant, the Stand's movesets were the same from its non-shiny version. Please let us know if any id or videos has stopped working. If you are happy with this, please share it to your friends. Each Roblox Shirt Template Png can be used personally or non-commercially. As for its shiny, there is a 0.14% chance (S+ Tier percentage) of obtaining it. 56 min ago, Java | You can also use the Requiem Arrow to unlock the requiem ability of this Stand. descendants roblox codes, Roblox music codes for kohls admin house. Gold Experience is a close-ranged Stand that excels in outstanding high damage along with high healing. Many of its features resemble the original Gold Experience, including the ladybugs on its hands and the oblong grooves across its body. Enjoy and hope you will find the perfect emoticons for your Roblox men and women. Gold Experience will heal anybody that touches with its left hand. F (Don't continue if the opponent doesn't attack) + R + H (or E only if you have enough time or either the enemy isn't lying flat), F (Only use if the opponent uses a move that ragdolls people) + H + R + C + E. This is one of the first Stands to come out since ABD's release. These ID’s and Codes can be used for popular roblox games like RHS. local transPoints = {NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.207, 0.594, 0.0187), NumberSequenceKeypoint.new(0.4, 0.55, 0.031), NumberSequenceKeypoint.new(0.57, 0.619, 0.05), NumberSequenceKeypoint.new(0.76, 0.8, 0.0375), NumberSequenceKeypoint.new(1, 1, 0)}, local sizePoints = {NumberSequenceKeypoint.new(0, 1.9, 0), NumberSequenceKeypoint.new(1, 0, 0)}, local Size = NumberSequence.new(sizePoints), local Transparency = NumberSequence.new(transPoints), efxBlock.Size = Vector3.new(0.25, 0.25, 0.25), local mesh = Instance.new("SpecialMesh", efxBlock), local particles = Instance.new("ParticleEmitter", efxBlock), particles.Texture = "rbxassetid://262850915", particles.Lifetime = NumberRange.new(3, 3), local offset = Vector3.new(-0.11, 0.23, -0.5), local weld = Instance.new("Weld", asdchar.Head), weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40), math.rad(40), math.rad(40)), local IS=game:GetService("InsertService"), local PlayerSpeed = char.Humanoid.WalkSpeed, for _,v in pairs(game.Players:GetChildren()) do, if v:IsA("Sparkles") or v:IsA("Fire") then, return CFrame.new((a.X+b.X)/2,(a.Y+b.Y)/2,(a.Z+b.Z)/2), local com1={c1.C0.X,c1.C0.Y,c1.C0.Z,c1.C0:toEulerAnglesXYZ()}, local com2={c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}, return Cn(com1[1],com1[2],com1[3])*CA(select(4,unpack(com1))), local com1={c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}, local a,b,c,d=ud.X.Scale,ud.X.Offset,ud.Y.Scale,ud.Y.Offset, local a2,b2,c2,d2=ud2.X.Scale,ud2.X.Offset,ud2.Y.Scale,ud2.Y.Offset, local x,y,z,w=(a+(a2-a)*al),(b+(b2-b)*al),(c+(c2-c)*al),(d+(d2-d)*al), local asd={["Weld"]=wld;["Int"]=0;["Frame"]=1;}, table.insert(tab,{["C0"]=c0,["Length"]=lng,["Offset"]=off}), tab.Weld.C0=RLerp(tab.Weld.C0,tab[tab.Frame].C0,(tab[tab.Frame].Offset/tab[tab.Frame].Length)*tab.Int), function newGui(prnt,clsnm,siz,pos,bsp,bc,bt), gui.BackgroundColor3=bc or Color3.new(0,0,0), local rey=Ray.new(start.p,(face.p-start.p).Unit*range), hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat), part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10, function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size), fp.BrickColor=BrickColor.new(tostring(brickcolor)), function mesh(Mesh,part,meshtype,meshid,offset,scale), function Damagefunc(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock), for _,v in pairs(hit.Parent:children()) do, if hit.Parent.Parent:FindFirstChild("Torso")~=nil then, h=hit.Parent.Parent:FindFirstChild("Humanoid"), hit=hit.Parent.Parent:findFirstChild("Head"), if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then, if hit.Parent:findFirstChild("DebounceHit")~=nil then, if hit.Parent.DebounceHit.Value==true then, --[[if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then, c.Value=game:service("Players").LocalPlayer, ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color), repeat wait() until TfwTimeStopped == false, ShowDamage((hit.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color), coroutine.resume(coroutine.create(function(HHumanoid), local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit, --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0), local bodvol=Instance.new("BodyVelocity"), bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003), game:GetService("Debris"):AddItem(bodvol,.5), vp.maxForce=Vector3.new(math.huge,0,math.huge), --vp.velocity=Character.Torso.CFrame.lookVector*Knockback, vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05, vp.velocity=Property.CFrame.lookVector*knockback, local bodyVelocity=Instance.new("BodyVelocity"), bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003), game:GetService("Debris"):AddItem(bodyVelocity,1), rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000, rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)), bp.maxForce=Vector3.new(math.huge,math.huge,math.huge), coroutine.resume(coroutine.create(function(Part), so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5), local TargHum=ZTarget.Parent:findFirstChild("Humanoid"), local targetgui=Instance.new("BillboardGui"), cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position), local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z), workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position), --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do, if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then, --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100), dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z), cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0), game:GetService("Debris"):AddItem(debounce,Delay), function ShowDamage(Pos, Text, Time, Color), local Pos = (Pos or Vector3.new(0, 0, 0)), local Color = (Color or Color3.new(1, 0, 0)), local EffectPart = part("Custom",workspace,"Neon",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)), local BillboardGui = Instance.new("BillboardGui"), BillboardGui.Size = UDim2.new(3, 3, 3, 3), local TextLabel = Instance.new("TextLabel"), TextLabel.TextStrokeColor3 = BrickColor.new("Really black").Color, TextLabel.Font = Enum.Font.SourceSansBold, game.Debris:AddItem(EffectPart, (Time + 0.1)), EffectPart.Parent = game:GetService("Workspace"), EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0), TextLabel.TextStrokeTransparency = Percent, --[[local Player = game:service("Players").LocalPlayer, repeat wait() until Player.Character ~= nil, local Humanoid = Char:findFirstChild("Humanoid"), local Torso = Char:findFirstChild("Torso"), local ra = Char:findFirstChild("Right Arm"), local la = Char:findFirstChild("Left Arm"), local rl = Char:findFirstChild("Right Leg"), local ll = Char:findFirstChild("Left Leg"), local rs = Torso:findFirstChild("Right Shoulder"), local ls = Torso:findFirstChild("Left Shoulder"), local rh = Torso:findFirstChild("Right Hip"), local lh = Torso:findFirstChild("Left Hip"), local neck = Torso:findFirstChild("Neck"), local rootpart = Char:findFirstChild("HumanoidRootPart"), local rj = rootpart:findFirstChild("RootJoint"), local anim = Char:findFirstChild("Animate"), local RunService = game:GetService("RunService"), local UIA = game:GetService("UserInputService"), --RightArm = Create("Snap",{Parent=Torso,C0=c0.RightArm,C1=c1.RightArm,Part0=Torso,Part1=ra}), --LeftArm = Create("Snap",{Parent=Torso,C0=c0.LeftArm,C1=c1.LeftArm,Part0=Torso,Part1=la}), RightLeg = Create("Snap",{Parent=Torso,C0=c0.RightLeg,C1=c1.RightLeg,Part0=Torso,Part1=rl}), LeftLeg = Create("Snap",{Parent=Torso,C0=c0.LeftLeg,C1=c1.LeftLeg,Part0=Torso,Part1=ll}), game:GetService("RunService").Stepped:connect(function(), local righth = (Torso.CFrame*c0.RightLeg), local speed = V3(Torso.Velocity.X,0,Torso.Velocity.Z), local TiltOnAxis = (rootpart.CFrame-rootpart.CFrame.p):inverse()*speed/100, rj.C0 = Tweenz(rj.C0,CFrame.Angles(MR(-90)+TiltOnAxis.Z,TiltOnAxis.X,MR(180)+-TiltOnAxis.X),.1), rj.C0 = CF(V3(),(mouse.hit.p-rootpart.CFrame.p).unit*100)*CFrame.Angles(MR(-90),0,MR(180)), neck.C0 = ((d-d.p):inverse()*(e-e.p)):inverse()*CFrame.new(0,1,0)]], --[[local AnglePR = (righth-righth.p):inverse()*speed/100, local AnglePL = (lefth-lefth.p):inverse()*speed/100, --RightArm.C0 = Tweenz(RightArm.C0,c0.RightArm*CFrame.Angles(0,0,0),.1), --LeftArm.C0 = Tweenz(LeftArm.C0,c0.LeftArm*CFrame.Angles(0,0,0),.1), RightLeg.C0 = Tweenz(RightLeg.C0,CF(0.5,-1+math.cos(angle)*.5,-0.2+-math.sin(angle)*.1)*CFrame.Angles(math.sin(angle)*Spread*-AnglePR.Z,AnglePR.X,math.sin(angle)*Spread*AnglePR.X),.1), LeftLeg.C0 = Tweenz(LeftLeg.C0,CF(-0.5,-1+-math.cos(angle)*.5,-0.2+math.sin(angle)*.1)*CFrame.Angles(math.sin(angle)*Spread*AnglePL.Z,AnglePL.X,math.sin(angle)*Spread*-AnglePL.X),.1), --RightArm.C0 = Tweenz(RightArm.C0,c0.RightArm*CFrame.Angles(math.sin(angle)*Spread*AnglePL.Z,0,0),.1), --LeftArm.C0 = Tweenz(LeftArm.C0,c0.LeftArm*CFrame.Angles(-math.sin(angle)*Spread*AnglePL.Z,0,0),.1), pchar = workspace[Player.Name]:Clone() --Create("Model",{Parent=workspace}), rh.BrickColor = BrickColor.new("Cool yellow"), weld.C0 = CFrame.new(0, -0.5, 0.5)*CFrame.Angles(0, 3, 0), mesh.Scale = Vector3.new(0.002,0.002, 0.002), local law2=nwWld(tor2,lam2,Cn(-1.5,0.5,0)), local raw2=nwWld(tor2,ram2,Cn(1.5,0.5,0)), local llw2=nwWld(torso,llg2,Cn(-0.5,-1,0)), newKF(toid,tD*Cn(0,-0.0125,0)*CA(mr(16),0,0),50,0.3), newKF(toid,tD*Cn(0,0.0125,0)*CA(mr(15),0,0),40,0.3), newKF(laid,laD*Cn(1,0.0125,-0.764)*CA(mr(80),0,mr(85)),50,0.3), newKF(laid,laD*Cn(1,-0.0125,-0.764)*CA(mr(70),0,mr(85)),40,0.3), newKF(raid,raD*Cn(-1,-0.0125,-0.764)*CA(mr(80),0,mr(-85)),50,0.3), newKF(raid,raD*Cn(-1,0.0125,-0.764)*CA(mr(70),0,mr(-85)),40,0.3), newKF(llid,llD*Cn(0,0.0125,0)*CA(mr(-16),0,0),50,0.3), newKF(llid,llD*Cn(0,-0.0125,0)*CA(mr(-15),0,mr(0)),40,0.3), newKF(rlid,rlD*Cn(0,0.0125,0)*CA(mr(-16),0,0),50,0.3), newKF(rlid,rlD*Cn(0,-0.0125,0)*CA(mr(-15),0,mr(0)),40,0.3), newKF(toid2,tD*Cn(0,1,1.5)*CA(mr(0),0.5,0),50,1), newKF(toid2,tD*Cn(0,1.5,1.5)*CA(mr(0),0.5,0),40,1), newKF(laid2,laD*Cn(0.5,0.0125,-1)*CA(mr(80),mr(-30),mr(55)),50,0.1), newKF(laid2,laD*Cn(0.5,-0.0125,-1)*CA(mr(80),mr(-30),mr(55)),40,0.1), newKF(raid2,raD*Cn(-0.5,-0.0125,-1)*CA(mr(90),mr(-10),mr(-55)),50,0.3), newKF(raid2,raD*Cn(-0.5,0.0125,-1)*CA(mr(90),mr(-10),mr(-55)),40,0.3), newKF(llid2,llD*Cn(0,0.0125,0)*CA(mr(0),-50,0),50,0.3), newKF(llid2,llD*Cn(0,-0.0125,0)*CA(mr(0),-50,mr(0)),40,0.3), newKF(rlid2,rlD*Cn(0,0.0125,0)*CA(mr(-10),-120,0),50,0.3), newKF(rlid2,rlD*Cn(0,-0.0125,0)*CA(mr(-10),-120,mr(0)),40,0.3), newKF(hewk,hD*CA(mr(-5),mr(-3),0),13,0.4), newKF(towk,tD*Cn(0,0.1,0)*CA(mr(15),0,0),12,0.2), newKF(towk,tD*CA(mr(15),mr(-5),0),13,0.4), newKF(llwk,llD*CA(mr(-40),mr(-10),mr(-2)),25,0.4), newKF(llwk,llD*Cn(0,0.3,0)*CA(mr(-5),0,mr(-3)),12,0.4), newKF(llwk,llD*Cn(0,-0.2,-0.25)*CA(mr(40),mr(10),mr(-3)),13,0.4), newKF(rlwk,rlD*Cn(0,0.3,0)*CA(mr(-5),0,mr(3)),12,0.4), newKF(rlwk,rlD*Cn(0,-0.2,-0.25)*CA(mr(40),mr(-10),mr(3)),13,0.4), newKF(rlwk,rlD*CA(mr(-40),mr(10),mr(2)),25,0.4), newKF(hesp,hD*CA(mr(5),mr(-10),0),10,0.2), newKF(tosp,tD*Cn(0,0.1,0)*CA(mr(-5),mr(10),0),10,0.4), newKF(tosp,tD*Cn(0,0.1,0)*CA(mr(-5),mr(-10),0),10,0.4), newKF(lasp,laD*Cn(0,-0.1,-0.2)*CA(mr(60),0,0),20,0.4), newKF(rasp,raD*Cn(0,-0.1,-0.2)*CA(mr(60),0,0),20,0.4), newKF(llsp,llD*CA(mr(-50),mr(-10),mr(-2)),20,0.4), newKF(llsp,llD*Cn(0,0.5,0)*CA(mr(15),0,mr(-3)),10,0.4), newKF(llsp,llD*Cn(0,-0.4,-0.25)*CA(mr(70),mr(10),mr(-3)),10,0.4), newKF(rlsp,rlD*Cn(0,0.3,0)*CA(mr(15),0,mr(3)),10,0.4), newKF(rlsp,rlD*Cn(0,-0.4,-0.25)*CA(mr(70),mr(-10),mr(3)),10,0.4), newKF(rlsp,rlD*CA(mr(-50),mr(10),mr(2)),20,0.4), newKF(hesp2,hD*CA(mr(-30),mr(0),mr(0)),10,0.5), newKF(tosp2,tD*Cn(0,0,0)*CA(mr(30),mr(0),mr(0)),10,0.5), newKF(lasp2,laD*CA(mr(90),mr(0),mr(-60)),20,1.5), newKF(rasp2,raD*CA(mr(90),mr(0),mr(60)),20,1.5), newKF(llsp2,llD*Cn(0,0,0)*CA(mr(-30),mr(0),mr(0)),20,0.5), newKF(rlsp2,rlD*Cn(0,0,0)*CA(mr(-30),0,mr(0)),10,0.5), newKF(hesp3,hD*CA(mr(-15),mr(0),mr(0)),50,0.2), newKF(tosp3,tD*Cn(0,1,3)*CA(mr(0),mr(0),mr(0)),50,0.4), newKF(lasp3,laD*CA(mr(80),mr(0),mr(65)),30,0.4), newKF(lasp3,laD*CA(mr(120),mr(0),mr(-60)),50,0.4), newKF(rasp3,raD*CA(mr(80),mr(0),mr(-65)),30,0.4), newKF(rasp3,raD*CA(mr(120),mr(0),mr(60)),50,0.4), newKF(llsp3,llD*CA(mr(0),mr(0),mr(1.5)),50,0.4), newKF(rlsp3,rlD*CA(mr(0),mr(0),mr(-1.5)),50,0.4), newKF(hesp4,hD*CA(mr(-10),mr(0),mr(0)),10,0.2), newKF(tosp4,tD*Cn(0,1,3)*CA(mr(0),mr(0),mr(0)),10,0.4), newKF(lasp4,laD*CA(mr(120),mr(0),mr(-60)),20,0.4), newKF(rasp4,raD*CA(mr(120),mr(0),mr(60)),20,0.4), newKF(llsp4,llD*CA(mr(0),mr(0),mr(1.5)),20,0.4), newKF(rlsp4,rlD*CA(mr(0),mr(0),mr(-1.5)),10,0.4), newKF(hetoki,hD*CA(mr(0),mr(0),mr(0)),10,0.2), newKF(totoki,tD*Cn(0,0,0)*CA(mr(0),mr(0),mr(0)),10,0.4), newKF(latoki,laD*Cn(0,-0.1,-0.2)*CA(mr(0),mr(0),mr(0)),20,0.4), newKF(ratoki,raD*CA(mr(0),mr(0),mr(0)),20,0.4), newKF(lltoki,llD*CA(mr(0),mr(0),mr(0)),20,0.4), newKF(rltoki,rlD*Cn(0,0,0)*CA(mr(0),mr(0),mr(0)),10,0.4), newKF(hesp2,hD*CA(mr(0),mr(0),mr(0)),10,0.2), newKF(tosp2,tD*CA(mr(0),mr(0),mr(0)),10,0.4), newKF(lasp2,laD*CA(mr(0),mr(0),mr(0)),20,0.4), newKF(rasp2,raD*CA(mr(0),mr(0),mr(0)),20,0.4), newKF(llsp2,llD*CA(mr(0),mr(0),mr(0)),20,0.4), newKF(rlsp2,rlD*CA(mr(0),mr(0),mr(0)),10,0.4), if Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("BodyVelocity") ~= nil or Part:findFirstChild("Humanoid") == nil and Part:findFirstChild("RocketPropulsion") ~= nil then, if Part:findFirstChild("Mesh") ~= nil then, if not trappedTorsos:isTrapped(hit) and not hit:IsDescendantOf(char) then, if WasOn == true and StandOn == false then, local ZAWARUDO = Instance.new("Sound",tor), ZAWARUDO.SoundId = "rbxassetid://2665147339", local AreaOfEffect = Instance.new("Part",char), AreaOfEffect.Size = Vector3.new(0.01,0.01,0.01), AreaOfEffect.BrickColor = BrickColor.new("Institutional white"), AreaOfEffect.Size = AreaOfEffect.Size + Vector3.new(4.1,4.1,4.1), me.plrs = game:service'Workspace':children'', local pos = (chxr.Torso.Position-tor.Position).magnitude, for no, torso in ipairs(me:getNear(25)) do, ZAWARUDO.SoundId = "rbxassetid://469817479", for no, torso in ipairs(me:getNear(5555)) do, local AreaOfEffect2 = Instance.new("Part",tor), AreaOfEffect2.Size = Vector3.new(0.01,0.01,0.01), AreaOfEffect2.BrickColor = BrickColor.new("Institutional white"), AreaOfEffect2.Touched:connect(function(hit), AreaOfEffect2.Size = AreaOfEffect2.Size + Vector3.new(4.1,4.1,4.1), local WWRRRYYYYY = Instance.new("Sound",tor), WWRRRYYYYY.SoundId = "rbxassetid://2860859283", if TimeStopped == false and Attacking == false then, elseif TimeStopped == true and Attacking == false then, if key == "p" and TimeStopped == false and Attacking == false then, if key == "t" and OneSecond == false then, Targ = CFrame.new(Vector3.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z)), con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,50,100,math.random(0,0),"Killer Queen",RootPart,.2,1) end), con2 = lam2.Touched:connect(function(hit) Damagefunc(torso,hit,100,50,math.random(0,0),"Killer Queen",RootPart,.2,1) end), raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7), law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7), hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3), tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3), llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3), rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3), raw2.C0 = RLerp(raw2.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7), law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7), hew2.C0 = RLerp(hew2.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3), tow2.C0 = RLerp(tow2.C0, CFrame.new(0, -1, -8) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3), llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3), rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3), law2.C0 = RLerp(law2.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 1.7), llw2.C0 = RLerp(llw2.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3), rlw2.C0 = RLerp(rlw2.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3), local MIDORA = Instance.new("Sound",char), MIDORA.SoundId = "rbxassetid://2860859283", con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,300,600,math.random(0,0),"Normal",RootPart,.2,1) end), con2 = lam2.Touched:connect(function(hit) Damagefunc(torso,hit,600,300,math.random(0,0),"Normal",RootPart,.2,1) end), con1 = ram.Touched:connect(function(hit) Damagefunc(torso,hit,100,50,math.random(0,0),"Normal",RootPart,.2,1) end), con2 = lam.Touched:connect(function(hit) Damagefunc(torso,hit,50,100,math.random(0,0),"Normal",RootPart,.2,1) end), raw.C0 = RLerp(raw.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(math.random(-20,20)),math.rad(20)), 1.7), law.C0 = RLerp(law.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 1.7), hew.C0 = RLerp(hew.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 1.3), tow.C0 = RLerp(tow.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 1.3), llw.C0 = RLerp(llw.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3), rlw.C0 = RLerp(rlw.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3), raw.C0 = RLerp(raw.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(math.random(60,90)),math.rad(0),math.rad(-50)), 1.7), law.C0 = RLerp(law.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(math.random(-20,20)),math.rad(-20)), 1.7), hew.C0 = RLerp(hew.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 1.3), tow.C0 = RLerp(tow.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 1.3), llw.C0 = RLerp(llw.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 1.3), rlw.C0 = RLerp(rlw.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 1.3), law.C0 = RLerp(law.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 1.7), llw.C0 = RLerp(llw.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 1.3), rlw.C0 = RLerp(rlw.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 1.3), if key == "r" and Attacking == false then, con1 = ram2.Touched:connect(function(hit) Damagefunc(torso,hit,1000,10000,math.random(100,100),"Knockdown",RootPart,.2,1) end), if key == "g" and Attacking == false then, con1 = ram2.Touched:connect(function(hit), Damagefunc(torso,hit,5,15,math.random(1000,10000),"Killer Queen",RootPart,.2,1), if key == "e" and Rapid == true or key == "v" and Rapid == true then, for i, v in pairs(pchar:GetChildren()) do, v.BrickColor = BrickColor.new("Pastel Blue"), angle2 = ((angle2 % 100) + anglespeed2/10), angle3 = ((angle3 % 100) + anglespeed3/10), if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then, elseif (hrp.Velocity*Vn(1,0,1)).magnitude<2 then, elseif (hrp.Velocity*Vn(1,0,1)).magnitude<20 then, elseif (hrp.Velocity*Vn(1,0,1)).magnitude>20 then, torso.CFrame = hrp.CFrame*CFrame.new(0,0,2), --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/25),0.4), --rlw.C0=rlw.C0:lerp(rlw.C0*CA(0,0,-hrprv/25),0.4), ---llw.C0=llw.C0:lerp(llw.C0*CA(0,0,-hrprv/25),0.4), --tow.C0=tow.C0:lerp(tow.C0*CA(0,0,hrprv/10),0.4), --rlw.C0=rlw.C0:lerp(rlw.C0*CA(0,0,-hrprv/10),0.4), --llw.C0=llw.C0:lerp(llw.C0*CA(0,0,-hrprv/10),0.4), Python |