Basic infantry. Higher production cost, but these divisions are nearly unstoppable. Infantry battalions: Infantry, special forces, line (towed) artillery/anti-air/anti-tank 2. Hearts of Iron IV game guide focuses on Division Templates Guide for 2020. Heavy tanks provide armor, and AT mostly at the cost of speed. Probably banned in most MP games, and will destroy anything they face in singleplayer. Not very useful unless you have enough of it. You have 8 occupation laws, from Civillian Oversight to Harsh Quotas, the more strict the occupation law you choose the larger the garrison needed to enforce that stricter occupation law. https://www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates For example artillery, it’s useless, what are you going to do with artillery when keeping a population compliant? More men in the division means more men on the battlefield and bigger casualty numbers. No division AA only protect the divisions they are in and not the province or anything else. Harsher laws will give you more military resources and factories from that state, but this comes at the cost of more garrison troops needed to keep ressistance under control. In the meantime, I made an update to the guide: Please see the. Infauntry anti human 40. Fax: 1-802-229-4801. Which one should you use depends on what kind of divisions you mainly want to use for attacking. Combine Cavalry and Armored Cars how you see fit depending on the needs of the region, if the score next to your division icon is 0.15 then you have too many troops in that region for defense that could be used elsewhere, they are not going to do any harm but won’t do any extra good either, if the score next to your division icon is 1.50 then you have way too few troops for that region and need to increase the number of Cavalry or Armored Cars in your garrison division template. – A division may have any number of the same unit type for battalions, but only one of each unit type for support companies. Although infantry anti-tank provides good piercing to all infantry units it will prove insufficient if you are facing a clever enemy in multiplayer, as the piercing bonus is based on a percentage value and will have a limited impact on actual stats. ========Every template has been tested and works 100%=========. A division of 6 Light Tanks and 4 Motorized has 52% Hardness. There is a limit as every defense can only reduce 1 point of enemy attack. Absorbing damage that would otherwise have gone to a unit’s organization. Alternativ natürlich auch 5 oder 10, aber so kleine Divs mag ich nicht, wobei die theoretisch relativ mehr Schaden pro Frontbreite birngen, weil daraus mehr Untersützung pro Frontbreite folgt. You need to sign in or create an account to do that. Also i have another question, Are the SPGs effective and what is better/worse in using them instead of the normal artillery? This does not work with the 1934 Light Tank Destroyer version. Infauntry + Infantry anti human. Most people, and especially the AI, build an army consisting 90-100% of infantry, infantry is very soft and thus soft attack is one of the very most important stats you look at. Colonies of France and England already start out the game with about 70% Compliance and therefore not much is needed to keep them in check. This item will only be visible to you, admins, and anyone marked as a creator. The second section called "Advanced Templates" has several templates which are good only in certain situations. It is best to keep planes in Airwings of 100. This makes the Field Hospital support company extremely important for nations with a low manpower pool. 1 it takes too long, they're pretty useless (imo). The 40 combat width aims to get the most out of its line units. HP (hitpoints): How much damage your unit can take during combat. So if you have a state with 0.15 then you could defend that region with so much less troops, but if you have a state with 1.50 then you need to increase the number of units in the garrison division template you have. – Adding a battalion of a different unit type (infantry, mobile, or armored) adds a penalty of 20 XP per additional unit type. A division is 1 basic unit depicted on the map during gameplay. That’s right, the Cavalry while obsolete on the frontline has its use in suppressing ressistance. The problem currently for me is: I don't know how to reliably use and build tanks. An example would be elite divisions only using the latest weapons and reserve divisions using the oldest. Your bombers can actually defend themselves fairly well, but will operate rarely and may achieve their actual objective without a fighter coverage. eine Gefechtsbreite von 21 wird man bei 80 Frontbreite nur drei Divisionen einsetzen können, hat aber nur 63 Frontbreite besetzt. It's very efficient as german and soviets through mobile and mass assault but not for Japan. this hearts of iron 4 division design tutorial is going to show some italy hoi4 division templates. Hoi4 Best Division Templates 2021 The fact my kids will never know me drunk is the best gift that I can give myself apart.The coffee shop owner must also complete the governments relaunch plan template, and provide details of all. Best division templates for U.S.? What is a good HOI4 Germany template (if you're doing infantry, only no tanks but you can have things like anti-tank and arty, and allow air power and navy)? And the answer is: Cavalry and Armored Cars. All rights reserved. As a general rule: Infantry has very low soft attack, tanks have pretty low soft attack, artillery and SPG units have insanely high soft attacks. As a general rule: Infantry uses very little supply, tanks use a lot of supply, Logistics Company support company is indispensible. They only change with the use of a Field Hospital battalion. La Résistance adds secret agents, espionage missions and new options for resistance movements to Hearts of Iron IV, the popular grand strategy wargame from Paradox Development Studio. It’s less flexible but stronger in combat. Support AA (Support battalion) is more cost-effective than line-AA for air-attack purposes. Estimated Production Cost: The minimum and maximum estimated production cost of a unit. Hardness (the bar below the division template): The ratio of damage you take. The 40 width divisions outclass 20 width divisions because of how criticals are calculated. Submarines are the best against Convoys, but they can also be efficient in fleets if the enemy doesn’t have many Desteoyers. This is guide is a collection of basic and advanced templates. A 10 INF division has 4 piercing and a 7 INF 2 ART division has 4.5 piercing, so your 15 armor light tank divisions will do well against them. Carriers aren’t as good as Battleships but have a nice damage if they aren’t attacked from too many sources, you can strike with bomber and flighter Aircraft in land and annoy major powers. Best German blitzkrieg division template/tactic? It is important to keep it in the back of your head, but not make it dictate your unit composition. But there is a way to get more military resources and factories from that state without having to use more garrison troops to keep ressistance in check, and that is called Compliance. -Division durability and potential manpower pools are drastically different from vanilla HOI4; as such, using field hospitals should be on a case-by-case basis. The AI basically never builds enough AT to counter the extra armor you have on these infantry divisions. The idea of this template is to not let the enemy recover/organize and to keep attacking the enemy. Attrition is mostly caused by terrain not supply. The stats may change based on your national ideas or completed researches. https://steamcommunity.com/sharedfiles/filedetails/?id=1741169150. This item has been removed from the community because it violates Steam Community & Content Guidelines. Mobile battalions: Cavalry, motorized infantry, mechanized infantry, motorized rocket artillery 3. When you are on the offensive you use breakthrough when on the defense you use defense. As far as I can tell it affects mostly during attrition, and doesn’t appear to have the same combat effects as reliability does for ships. Training Time: There are two versions of training time, 120 and 180. bomb them into submission? This might look crazy,but it works, trust me. Infantry and variants have a lot of this because they are many, while armor has very little. Office Hours – 8:00AM – 4:00PM M-F. Summer hours (July & August): 8:00AM – 3:00PM M-F Soviet Division template Hello, I am here to ask you for help: I need a reliable division template for Soviets (or any high manpower nation). Mechanized are a defensive upgrade for tanks with a secondary role of AT. Reliability: Affected only by the Maintenance Battalion, Reliability is a modifier to the base reliability of a vehicle (such as the effect of a tank designer). Save division Copy to Clipboard. Posted on - 6/28/2019. Trickleback & Exp.Loss: Trickleback is how many casualties are returned to your manpower pool and exp.loss is how much experience is lost when these casualties are replaced by fresh men. Examples of good division templates. Other Hearts of Iron IV Guides: 100% Achievement Guide. Photos I did not given pictures of statistics because for different levels of weapons they are different. Can you tell me a good tactic of getting France and the benelux even faster and if possible with panzers/motorized? Detection chance and bombing damage are decreased at night. This in turn makes your enemy take more attrition damage so don’t underestimate 20’s defensive power, especially in wide theaters. You could have at least credited the original author, Akfiz. You can update the guide here if you wish. These just reduce damage taken. This value is provided primarily by Infantry and derivatives. Agility and Speed are two most important statistics of a fighter only then followed by Air Attack. This generally leads to faster fights if both of you are fighting with 40’s. @Nerkec Double it, just X2 the whole thing. Provided primarily by infantry and motorized or mechanized. The first section called "Basic Templates" includes all kind of regular templates which will work perfectly in every situation, even tho they are basic. False there is too 90 training time for raw infantry, the are very week but as garnizon they are perfect. If you are unable to challenge enemy air superiority you should put your Fighters on “Intercept” mission. Best support are recon, artilery and trenches. Each combat regiment in a division consists entirely of a mix of battalions within a single battalion type. Division templates can be created and modified by the player using spending army experience. Required fields are marked *, Hearts of Iron IV 4 – Recommended Division Templates. If you have any feedback, contact the author, or report an issue on github. Equipment numbers > All the individual numbers of vehicles and other equipment you would require to produce this division template. – Each combat regiment is composed of up to 5 battalions. You can also just accept the losses taken. If your armor > the piercing of your opponent, then it halves both the number of soft and hard attacks. – Each division template can receive specific types of equipment if multiple types are available. The amount of garrison required for a state is listed as a fraction between the divison template assigned to garrison that state. Heavy Cruisers and Battlecruisers are good against Destroyers. 20’s on the other hand might not do so much damage but will hold the line for longer. The second section called "Advanced Templates" has several templates which are good only in certain situations. Armored battalion: Tanks, tank destroyers, self-propelled artillery/anti-airIncreasing the number of battalions in a divisio… It is here that you can make a good estimate of how to distribute your overall production. – A division template may be specified as reserve, regular, or elite. The division in total was a bit short of 17 000 men, thus it is quite a large force, especially considering the low numbers of additional units. 40 width 13/4/2 divisions > 14 infantry, 4 artillery and 2 anti-tank battalions. Each country starts with one or more division templates that may be used to order recruiting and deployment of new land units. It’s usually around 150. Hard Attack: A unit’s ability to deal hard damage to tanks and mechanized units. @Samm815 Space marines is a tactics which includes putting heavy tank destroyer in your regular infantry division. – It costs 5 XP to add a battalion to a division, regardless if it is the same or new regiment. Maintenance companies will reduce attrition taken. With patch 1.9 on 25th February 2020, a new game mechanic was added, that you will have whether you have DLC or not – ressistance on occupied territory. Motorized infantry. As a general rule, line-artillery units and armor take 500 men per unit in your division, infantry takes 1000 and motorized & mechanized take 1200. So if you fight 10 INF or 7 INF 2 ART divisions without Anti-Tank your Light Tanks will beat them easily. Organization: This is very important. I'm having a hard time finding the right balance for infantry division templates when trying to do large, amphibious invasions. Infantry have 0% hardness, Motorized have 10% hardness, light tanks have 80% hardness and medium tanks have 90% hardness. It will allow you to semi-reliably stop enemy bombers while not engaging enemy Fighters head on. *Best Division Templates Hoi4 Waking The Tiger *Good Division Templates Hoi4 *Good Tank Division Templates Hoi4The Division (2016) I like to designate one of The first section called "Basic Templates" includes all kind of regular templates which will work perfectly in every situation, even tho they are basic. Support AA or Line-AA is the most cost-effective (production-wise) AA when you take the researches for this. 40 width 15/5 division > 15 medium tank and 5 motorized battalions. It’s usually between 25 and 60. The first section called “Basic Templates” includes all kind of regular templates which will work perfectly in every situation, even tho they are basic. Division Template 2021. Adding extra information about how tank divisions work, why they are effective, how garrissons, sea and air work. This includes colonies as well as territory that you took via a peace treaty but it isn’t core territory. Ace bonuses are tailored for that size and it makes it easy to move them around. Weight: How many convoys it takes to ship your unit. Armor values are one of the things that develop extremely quickly between armored vehicles. For example, if you are being attacked by a unit with 1000 soft attack and 200 hard attack, you will receive (1000 * 0.57) + (200 * 0.43) = 656 damage. Most people like to have a line of 20’s as the front and then a smaller army of 40’s to do the pushing. Very closely related to Supply Use, but then without any actual meaning. Initiative: The reinforce rate and planning speed. The three battalion types are: 1. You can either use support artillery or support anti-tank. EvilCheeseWheel. Disbanded planes go back to your reserves. © Valve Corporation. For example, 13 inf 4 art 1 htd. Let the frontline division templates get the best equipment. Division Templates. seoclseoab.netlify.com › Hoi4 Best Division Templates 2019 In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. It’s usually between 0.30 and 0.44. Empire of Japan Guide. Any advice? It is affected only by the signal company, and seems to have very little tangible impact on battles other than the planning bonuses. Air Attack: A unit’s ability to shoot at planes. Piercing: All piercing does is deny the enemy the bonuses armor could provide him. A 1936 Light Tank has 15 armor while a 1936 medium tank has 60 armor, this is very imporant when it comes to piercing. Your email address will not be published. It's better for me to just spam out 30 infantry, rather than 1 Heavy/Medium tank division. And remember, don’t hate the build, but design a counter instead. Todays hoi4 video is talking about a new hearts of iron 4 division design tutorial for hoi4. Thus, armor alone can make a unit work, even if on paper it seems hopelessly outclassed. Keep them with Special Forces, and use them all over if you will have a small manpower pool from Laws or small base population. Español - Latinoamérica (Spanish - Latin America). All trademarks are property of their respective owners in the US and other countries. Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. If your unit has 43% hardness you take 57% soft attack and 43% hard attack. Hearts of Iron IV Best Marine and Paratrooper Division Templates (hoi4 Waking the Tiger templates) 2018-08-04: i Finally Caved in and Bought Battlefield 5 | Battlefield V (Battlefield 1 Xbox One X Gameplay) 2018-07-30: Hearts of Iron 4 Naval Combat Ship & Fleet … This is why a cavalry division with only 1 cavalry regiment is the best garrson division template. So I'm not really new to HOI4(around 400 hours and have it since 2017), but i mostly use infantry. This is a 50 width infantry template perfect for countries with a high population such as China or British Raj. How to Easily Win WWII for New Players. Both Radar and Air Superiority in a region provide Naval intelligence. Mountaineers with tanks for mountain offensives. Max Speed: The base maximum speed a unit can go, this value is usually lower due to terrain and infrastructure modifiers, however certain things increase this such as engineers. 50w infantry is great, just spam out guns and you can use the spare factories to make air. If the division you are fighting against can pierce your armor then nothing changes, but if they can’t pierce your armor then it halves both the number of soft and hard attacks you take, basically you take half the normal damage you should take from that division. A pretty good division template that I use is 26 combat width. I’m not against taking my guide and posting it someone else, on the contrary, the more people learn from it the better, but I’m just dissapointed that you didn’t mention me. Basic infantry 40. A Light Tank division whose armor is pierced is not the same thing as a regular infantry division when attacking. By ASSPIRE. Any occupied territory that you don’t have a core on is going to generate ressistance, regardless of whether they have been occupied or annexed in peace treaties. You can manually choose which divisions you consider to be elite, normal or backup. Only important for countries that have to ship their units by sea. Duplicate: Create another division template just like this one without spending army experience, useful if you want to make a new division template while still keeping this one. The ones with mostly modern tanks can be used very rarely. You are not fighting in the frontline, you are trying to keep a population compliant. The composition of each division is specified by its division template. This answer depends on alot of things. Very similar to Recon, Reliability and Initiative, there are very few things that affect this value, and it is universal regardless of which line units you employ. This is guide is a collection of basic and advanced templates. In combat it doesn’t offer anything and is pretty neglectable. They will also shoot down close air support engaged. Your forces will still suffer air superiority penalties. The higher the tech and more tanks the better these are. Manpower: How many people your division employs. Breakthrough is identical to defense in function. Hearts of Iron 4 – Division Template 2020, Hearts of Iron 4 – Historical Nationalist China SP Guide, https://steamcommunity.com/sharedfiles/filedetails/?id=1741169150, Creeper World 4 – Useful Numbers (Productions), 20 width 6/2/1 divisions with a light tank, 40 width 13/4/1 divisions with 1 heavy tank destroyer aka “Space Marines” (be careful, they are banned in multiplayer!). Creating armor templates division consists entirely of a mix of battalions within a single battalion type usually 40width. The 3 Arrows: Red is for backup units, they are the last to receive quality equipment, white is for normal units, and yellow is for elite units, they are the first to receive quality equipement (new weapons or of you’re lacking equipment they will be the first one to be filled). 40 width & 20 width > 40 width is stronger in most situations. It works like a charm on the battlefield, and compared to 40 width it’s cheap. B) Use softer occupation laws for long-term benefits with low costs to suppress ressistance but also low taken resources and factories until the population grows compliance. If you like, you can even create a strong French puppet state, not only for the free divisions that puppet states tend to produce, but also for the sizable navy, that you will later inherit. Best to use what kind of equipment you have in excess for your garrison division templates and let the frontline division templates get the best equipment.